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NecromancerEndgameHigh-end3.0.X

hodak's Fire & bone Trang Golemancer

Trangs is sweet in D2R Reimagined!

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SETUP

The build is so strong that no swap is required!

01

Overview

The Fire & bone Trang golemancer takes full advantage of the buffed trangs set in d2r reimagined. You would have 4K life with impressive fire & bone spell damage considering being a tribird (fire, bone and golems) P8 TZ farming is a joke as your golems, merc and spells wipe everything coming at you!

Skills: Max Fire Golem, Golem Mastery, Bone Wall and Bone Prison. A point each into bone armor, corpse explosion, lower resist are mandatory. After that you may choose to either sink remaining points into teeth for bone spell synergy or summon resist for Trang set fire spell synergy! The Trang fire spell has fire golem, golem mastery and summon resist as synergy by the way. The build is not cheap but hell fun and you need to await levelling up to equip all of the set obviously so you would start life as a summon/bone/poison necro and level up towards the end gear.

Gear: Your inventory would contain an Obsidian Beacon, Black soul stone and PnB GCs. You may squeeze some +5% fire damage/-5% fire resist large charms as well. This is an unusual fire-based build because there is no fire facets involved! Instead, you would rely on a level 20 Conviction Aura from your Frenzy merc, a level 36 lower resist curse from you and a level 47 Sanctuary aura from your item and massive plus skills! Gear : for gear you would wear the full Trangs set with cantor trophy upgraded to Succubus Skull. This gives it a max 4 open sockets and every one counts for this build. You would socket every one with a heaven facet except your weapon which would have a 25% magic damage Colossal Ancient jewel. Weapon would be a crafted Crystal Sword +2 all skills and up to +15-20% to All Elemental Damage and -12-16% to All Enemy Elemental Resistances. Have it with 6 open sockets and slot in 5 heaven facets and a 25% magic jewel in there. Enchant it with 15% fcr thrice and 2% magic damage/-2% magic resist twice. Energy in latest patch also boosts bone spells so enchant your armor and shield slot with + Vitality/Energy. Char’s carapace set ring nets you a +14 to Sanctuary aura as an O skill. Sanctuary aura is hugely beefed up in D2RR and gives AOE magic pulse damage to all types of monsters not just undead and crucially lowers magical resistances which hugely helps your bone spells for boss killing! Another mandatory ring I feel is Nature’s Peace which gives +2 to oak sage as an O skill. With insane + all skills your oak sage gives you and mini army a huge life boost and coupled with Battle Orders you could be hitting 4.2k life without Lifer skiller GCs. Boots would be Hooves of Satan with 10% fire skill damage and 30% fcr and ammy could be Mara’s. You would aim to hit the 125% fcr breakpoint.

Mercenary and Iron golem Merc would be an Act 5 Frenzy Barbarian wearing the full Sine's Psionics set with a second sword for aura stacking resulting in a level 20 Conviction Aura! You would be running lower resist curse all the time so all out physical damage with this set is impractical so you would rely on fast attacks, 59% crushing blow and high life leech along with ctc static field, Holy Freeze, Cleansing and Thorns on merc. Have the swords ethereal and socket ohm and 2 bers in. Upgrade the armor and have it and the Wasteland Visage Destroyer helm punched with 4 sockets. Slot enhanced damage jewels in all slots. Gloves would be Steelrend ogre gauntlets and rings would be dual Chiad set rings which along with the Sine’s set armor nets you a level 18 holy freeze thanks to our friend aura stacking! I happen to find a life leech +4 frenzy and rep life rare ring so I just use one Chiad ring. Ammy would be The Vanquisher. Your iron golem would be made from the unique Mythical sword Call Of Heroes which spawns with 3 open sockets. Socket it with 2 eths and an amn rune to trigger the level 25 battle orders and self-healing itself while landing every hit.

Stats str : enuff for gear dex : none (this is a massive life build) vitality : every available point energy : none but enchant gear to raise it for more bone damage!

ubers and colossal ancient combat: see attached video Link

02

Skill tree

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